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- #AC3D PLUGIN BLENDER HOW TO#
- #AC3D PLUGIN BLENDER SOFTWARE#
- #AC3D PLUGIN BLENDER SERIES#
- #AC3D PLUGIN BLENDER DOWNLOAD#
With the vertices selected, you can now scale them by pressing the S key and moving your cursor around. Move it to where you want and click again to place it.
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As you press, this line will become yellow and follow your cursor as you slide up and down. If you hold your cursor over the cylinder, you will now see a purple line dividing it. Press A to deselect everything, and then CTRL+R to enter "loop cut" mode. With our cylinder selected, hit TAB to toggle edit mode. You can also set an angle threshold for the smoothing by pressing "Auto Smooth" in the "Object Data" tab (which looks like a triangle). To make it even smoother, you can press the little button which says "Smooth" in the middle of the left toolbar, under "Shading" - this makes the model look smooth by averaging the normals without actually adding any more geometry. You will notice how the cylinder looks more smooth. You can also just press CTRL+1 to add it automatically. Press the tab which looks like a wrench in the menu to the right, press "Add Modifier", and select "Subdivision Surface". To make it easier to create smooth shapes, we will be using a Subdivision Surface modifier, which essentially smooths the mesh while adding more polygons.
#AC3D PLUGIN BLENDER HOW TO#
It can be helpful to configure Blender to use real-world units, you can find instructions on how to do so here. Set "Cap Fill Type" to "Nothing" to get an empty tube. Here, I'll set it to have 8 segments, a radius of 0.05 and a height of 0.2. In the bottom left corner of your screen, there's now a small window where you can configure the parameters of our cylinder. Our cylinder will appear at the current location of the 3D cursor, which unless you have accidentally misclicked should be at the center. Next, hit Shift+A to open the "Create" menu, go into "Mesh" and select "Cylinder". To start off, press the A key to select everything, then press X for delete, and click to confirm. If you already have a model which you want to export, you can skip this part.
#AC3D PLUGIN BLENDER SERIES#
For this tutorial, I'll make a simple wine glass without going too much in details on how to use the Blender UI - therefore i recommend that you at least watch the first two episodes of the series i linked before you start. My plan is to later create a tutorial on 3D modeling techniques as well. For now, just click the button that says "Download or Clone" and press "Download Zip". The readme contains most of the instructions covered in this tutorial and is good for quick reference. Once you have installed Blender, visit the github page for the MDL exporter.
#AC3D PLUGIN BLENDER SOFTWARE#
#AC3D PLUGIN BLENDER DOWNLOAD#
Another awesome plugin - NeoDex - has been made by to support newer versions of 3ds Max, but this has also been limited to users who are either willing to pay upwards to 3000€ a year, have a student license, or are unscrupulous enough to download it illegally. Have you ever wanted to create your own awesome 3D models for Warcraft 3? Up until now, the only officially supported tool has been 3ds Max5 with Blizzard's Art Tools plugin, which is problematic considering that this version of 3ds Max is over 15 years old and very hard to get your hands on. Creating and Exporting Warcraft MDL models with Blender
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